Tuesday, July 15, 2014

CATYPH - Vysynia Screenshots #1

I'm very happy to reveal, at least, the first screenshots of the snowy region called Vysynia! I had promised to reveal them soon, and it took a bit longer than expected, but they're finally here. Enjoy!

Sunday, July 13, 2014

TIGforums - character modeling

I continue my series of articles on TIGforums about the development of CATYPH.
Today I explained the modeling of the mysterious character of Germinal.

Tuesday, July 1, 2014

Making Of Catyph on TIGforums

If you follow a little the development of the game, you may be interested in this series of articles on TIG forums.

I will try to describe from time to time how I create the game: methods, tools, ideas… It is somehow a Making Of.

Go to the forums!

Tuesday, June 24, 2014

Help Catyph on Steam

Thanks for following the news about my next game Catyph. New screenshots of the game will be revealed soon, and a new gameplay video should follow. I can't wait to show you.

In the meantime, don't forget that you can help Catyph, by voting for the game on Steam Greenlight. I have added this link to Steam on the main sites of the game, so please take a few seconds to vote or spread the word on your social networks. Merci !


Friday, June 20, 2014

Catyph summary

 It's probably good to make a summary of what was said about the game until now.
 The game Catyph takes you to the Catyph planetary system (Catyph is a planet within the Solar System of Bohsonca, which is the system where your home world Terra is located). More specifically, you visit one of the numerous moons of Catyph, called Tytaah. As you will see, there’s a significant environment developed for the game, with strange names and many things to discover.
You start in a desert region called Kynan, where you arrive alone and a little lost. Kynan is not the perfect place to go for holidays: the incessant ammonia rains are slowly eroding the few low mountains, making this continent looking like a plain of red sand.
Fortunately, Tytaah is not completely desert and you quickly discover signs of life. After a few minutes of fun with the first puzzles, you enter a mysterious Geodesic Dome where you will meet an indigenous (or not!) being called Germinal. He’s somehow the effective god of Tytaah, the creator of everything, and he asks you to initiate the Kunci, an unknown mechanism of his making. Unfortunately, he thinks that you’re not ready or capable, so you have to pass a series of tests in different regions of this world, to prove that you’re the one for the task. Then it’s up to you to discover the truth and to decide in the end if you want, or not, to trust Germinal and use his Kunci thing.
The gameplay of Catyph is basically the same as in ASA, but there are many things I wanted to improve. First of all, Catyph will run in HD (1920x800), which has been made possible by the use of another engine: Visionaire Studio. The good news is that this software is now in version 4, and contains significant improvements, such as the possibility to publish on Mac and Linux!
HD is not the only thing you should be aware of. Catyph will also feature video transitions between sections (that you can disable anytime in a single click), several difficulty levels and a more developed story. Several characters will talk to you to help the game to progress. Last, but not least, the diary from ASA has been replaced by a datalog, which contains everything you need to know and learn during the game.
Catyph will probably have 4 modes of game:
*Normal mode = you play without specific assistance, but some elements (helpers) show you where you can click or go.
Easy mode = same as normal, but there will be a “help me!” button: this will allow you to activate/de-activate an interactive guide (additional text) to help solve the puzzles.
Classic mode = same as normal mode, but the helpers won’t be displayed + the video transitions will be disabled by default (with the possibility to activate them anytime). It simulates an “old-school”, myst-like gaming experience.
Chrono mode (to be confirmed) = same as classic mode but you have to finish the game before the end of a countdown. It’s more for people who already finished the game once and want more challenge. However I have problems to manage the countdown, so I’m not sure this mode will be in the final version. 

Monday, June 9, 2014

Catyph on Steam Greenlight

http://steamcommunity.com/sharedfiles/filedetails/?id=267433263&result=1It's done: I have finally decided to add Catyph on Steam Greenlight.


I was wondering what was the best time to do it, and when I realized how long it took for ASA to be greenlit, I decided it was a good idea to share this new project as soon as possible.

I have already read a lot of nice comments on the page of the game, and I would like to thank all of you who voted for Catyph and decided to support my work.  THANK YOU!

Don't forget to share the link or follow us on facebook ;)

The Black Cube on Facebook

Thursday, June 5, 2014

1st gameplay video

Finally it is here: the first gameplay video of CATYPH, in the rainy region of Kynan. Nothing to add, just watch ;)

Catyph Trailer1 (Kynan Region) from Simon Says: on Vimeo.

Saturday, May 24, 2014

Region Saad, last screens

Probably the last screenshots I'll show of region Saad. I don't want to spoil the game ;)

Saturday, May 17, 2014

Region Saad, more screens

Development of Catyph, region Saad, is still going well! The following top view is a render of inside the crater. The 2 other views are a work in progress of a secret somewhere…

Tuesday, May 13, 2014

Saad region - Greenhouse & Woods

New work in progress of Catyph, region Saad. There’s a small greenhouse with different things inside (top view), and a forest with strange grass and a wooden tunnel leading to another place (last view). The colors are not the final ones yet and might still evolve.