Saturday, May 4, 2013

-50% sale in May

There are many reasons to play ASA if you like Adventure games.

One of them is this list of reviews, with an average rating of 15/20 in the press online.

Another good one is that most of the players who were fans of Myst or Rhem enjoyed this game and even asked for a sequel !

You could also play it because you're interested in TBT: The Black Tower, my next indie game, which will have a link with the story of ASA.

But today, the main reason is that ASA is on sale on Desura !

ASA: A Space Adventure

Thursday, April 18, 2013

It's just a goodbye



Remember :


New ASA project ! 

ASA: A Space Adventure was at the beginning of its development. The game, simply called "2011: A Space Adventure", was supposed to be ready for november 2012 and after many troubles finally released in january, 7th 2013. 

A few months later, it's now time to put an end to the project and move to... something else. Hey don't be sad, I'm not ! "Something else" can be anything great ! Actually, I speak of TBT: The Black Tower, my new RPG project with a scenario linked to ASA's !! I am very excited. 
And who knows, maybe I will make an ASA2 someday ? It's something I would enjoy to work on, because the story of ASA is really vast and opens a lot of possibilities. 

Before I end this article, I'd like to thank everyone who was related to the project :
- people in the game's credits, who made the game possible.
- people who bought ASA, and so, supported my work.
- people who loved the game so much that they made me proud of it.
- people who read the news here, who shared e-mails with me, and who trusted in this adventure. 
...

Finally, despite what anyone can say or think, ASA was a success. Speaking of business, I have to admit it was not. Speaking of human relationships, it was very good and I could speak with a lot of great people all around the world. And speaking of opening new horizons to me, it was fantastic. My only regret is that a lot of people consider slideshow adventures like prehistoric games. I can understand why, though they have much more to offer than you could think.

Bye, space gamers ! See you on TBT soon I hope, and maybe on other projects later !
(This blog will stay opened though)

http://www.theblacktower.fr/
http://2013tbt.blogspot.fr/
http://steamcommunity.com/sharedfiles/filedetails/?id=138501185
https://www.facebook.com/pages/TBT-The-Black-Tower/179430152204561


PS : if someone was awaiting for an updated version of the game on Desura (to fix the fact that you need to install a small patch before you can play), I am afraid it will never happen... The reason is that this update was depending on some help from the devs of the Adventure Maker software. However, unfortunately, their website is dead, and I believe it won't come back before a while...

Wednesday, April 17, 2013

ASA contest : result

No big surprise, nobody participated to the ASA contest except... Alex ! Congratulations !
Well, I don't know who you are Alex, but you really deserve your free version of ASA ;)
Thanks to all the participants for... uh.. I had prepared a long speech, but I'll keep it for later.
Here's the picture Alex created :


Very good ! You can find more works from Alex on his portfolio : http://alexkoti.com

Tuesday, April 16, 2013

Guh ! A slideshow game !


Maybe you think ASA sucks because it's a slideshow game, not in realtime 3D ?

Recently, I just got this clever comment on Steam Greenlight :
<< it seems harsh to break both of your character's legs and remove his wheelchair from the outset, leaving him with only a short-range teleport as his primary means of locomotion.
In case you didn't catch that, I want my character to be able to move continuously. >>


What am I supposed to answer ? If someone takes some time to tell me that, then it probably means that this person is either interested in the project but deceived by the result (so I keep it in mind for a future project), or they're totally dumb. I don't want to be rude, or at least not more than the guy talking of a wheelchair in that way. So let me explain my point of view.

A slideshow game... That's not new, and I hope we will still see some adventures of the genre in the future. So, each time you click, you change the view in the game all of a sudden. But what's the point of attacking the genre ?
Either you really don't understand the teleportation in ASA (and, indeed, the hero could be teleported from one view to another), or it's the first time you see a slideshow adventure and you're amazed, or it's a bad joke from you because you're disguted to see that kind of sucking game in 2013.

If that's being the case, then it's no use to insist : you're not the first one to tell me that "you don't want to see this crappy game because it's not in realtime 3d, and so it's not interesting".

ASA is made as is. You like it or you don't. Maybe I'll try full 3D in a next adventure project, or maybe someone will create a realtime 3D remake of ASA in the future, I just don't know... But right now, you should be aware that it's just impossible for a single person to make a realtime 3D game of the genre with continuous moves, in 5 months during free time and no funds. It's a matter of money of course, it's a matter of making my very first game, and it's also a matter of skills : you won't find many graphists that can make the programming and development all by themselves. Remember : it's an **INDIE** project. Do you know what that implies ?

If you're interested, then maybe you could read these 2 very short articles that I wrote during the development of ASA to explain my hard work. They're far from perfect, but they give an idea :

- generalities on precalculated CG : http://www.indiedb.com/games/asa-a-space-adventure/tutorials/cg-generalities-on-precalculated-graphics

- generalities on making ASA : http://www.indiedb.com/games/asa-a-space-adventure/news/asa-making-the-game

That being said, you should also be aware that there are many people who were very happy to play ASA *because* it's a slideshow game, so I'm proud to assume my choice. If I had to change one single thing in this project, it would be the technical issues due to the software I used to script the game, and I'm very sorry for anyone who went in a lot of troubles with the game...
... but in no way I would go back and abandon slideshow pictures for realtime 3D on THIS project. Why ? Because the game would never have released !

Simple !

Monday, April 15, 2013

ASA contest : the end.

The ASA contest will end in a few hours. If you're a little late, you have some extra time to send your picture. The result will be published this week.

The Black Cube collection

//ENG//
I just opened The Black Cube collection on Steam.
It lists my games and projects related to the black Cube : ASA and TBT.

//FR//
Je viens d'ouvrir la collection The Black Cube (le Cube Noir) sur Steam.
Elle liste mes jeux et projets en rapport avec le Cube noir : ASA et TBT.

Wednesday, April 10, 2013

ASA contest : D - 5

Only 5 days left before the end of the ASA contest ! Remember : you can win a free copy of the game !

Saturday, April 6, 2013

A Space Journey (audio/video showcase)

 //ENG//

A Space Journey (ASA Main Theme) (see video below)

Pictures from the short film 2011: A Space Adventure and the game ASA: A Space Adventure
Music composed by Stélian Derenne, supervised by Jeff K-ray, Karreo

I chose some pictures from my game ASA to illustrate the main theme from its soundtrack, entitled A Space Journey. I added on purpose a "damaged film effect" to simulate a "ufo classified archives" style.

aspaceadventure.fr
karreo.bandcamp.com
 
//FR//

A Space Journey (Theme Principal d'ASA) (voir video ci-dessous)

Images tirées du court-métrage 2011: A Space Adventure et du jeu ASA: A Space Adventure
Musique composée par Stélian Derenne, supervisée par Jeff K-ray, Karreo

J'ai sélectionné des images de mon jeu ASA pour illustrer le thème principal de sa B.O, intitulé A Space Journey. J'ai volontairement ajouté un "effet de vieux film" pour simuler un style "d'archives secrètes sur les ovnis".

aspaceadventure.fr
karreo.bandcamp.com

Monday, April 1, 2013

ASA contest : 15 days left

The ASA contest will close on April the 15th ! Only 2 weeks left !
Don't forget to make a small "artistic" picture and send it to me. You could win a free version of ASA !
And don't wait the very last minute before you send me your creation ;)



Le concours ASA fermera le 15 avril ! Seulement 2 semaines restantes !
N'oubliez pas de créer une petite image "artistique" et de me l'envoyer. Vous pourriez gagner une version gratuite d'ASA ! 
Et n'attendez pas le dernier moment pour me faire parvenir votre création ;)

http://www.indiedb.com/games/asa-a-space-adventure/news/asa-contest

Friday, March 29, 2013

E-mails are back

My homepage is back :
http://www.simonmesnard.fr/
This means the usual e-mail address works, now. Please use it if you need to contact me !



Mon site perso est de retour :
http://www.simonmesnard.fr/
Ca signifie que l'adresse e-mail marche à nouveau. Veuillez l'utiliser si vous souhaitez me contacter !